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Change Training Activities


Change - The Way I See It


Time required:

20 minutes.

What it does:

Provides an opportunity for your team members to explore how they feel about change and discuss the reasons for this.

You will need:

Pre-prepared flipcharts and enough red and green round sticky dots so that your team members have 5 of each colour. (If you can't source sticky dots, green and red marker pens will do.)


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Mr Sketch Scented Markers can be purchased from Trainers' Market.


In a nutshell:

Change generates strong opinions; find out how your team views it and why.

Influencing Stakeholders


Time required:

30 minutes.

What it does:

Introduces the concept of Stakeholder Analysis to identify the key people who need to be won over when working on a project at work.

You will need:

The PowerPoint slide provided and a copy of the handout for each participant.

In a nutshell:

Staff analyse the stakeholders for a project their team is working on.

Jump


Time required:

15 minutes.

What it does:

Illustrates how motivation and self-belief can lead us to stretch our performance.

You will need:

A piece of flipchart paper, blu-tac and marker pens.


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Mr Sketch Scented Markers can be purchased from Trainers' Market.


In a nutshell:

Every participant completes a simple task to the best of their ability before then being encouraged to improve upon their first attempt.

New Ways to Make the Ordinary Extraordinary


Time required:

10 minutes.

What it does:

Encourages your team to be ready to think creatively or embrace new ideas.

You will need:

A newspaper, flipchart paper and pens. A prize for the winning team is optional.

In a nutshell:

How many ideas can your team generate in five minutes?

Plan a Change


Time required:

30 minutes.

What it does:

A practical exercise to demonstrate how to plan to implement real change or workplace improvements.


flagThis can be run as a stand alone exercise or part of a longer workshop on Continuous Improvement. If you are doing the latter it is recommended that you complete this exercise either after Creative Brainstorming or New Ways to Make the Ordinary Extraordinary.


You will need:

The Plan a Change Handout for your team members (provided in the Resources tab).


flagBefore the session you will need to ask everyone attending to bring with them at least three ideas they have for improving performance within the department or team. Alternatively, if you run the Creative Brainstorming exercise just before this activity, you will have plenty of ideas in the room.


In a nutshell:

Take a real-life improvement needed in your team and ask your team to plan how to make the change happen.

Problem Solving Quadrants


Time required:

45 minutes.

What it does:

An opportunity to reflect on the importance of addressing the problems/issues that matter and that are within your team’s capacity to resolve.

You will need:

The PowerPoint provided in the Resources tab and a flipchart paper with the grid described drawn on it. Pens and post-it notes.

In a nutshell:

Consider issues/challenges faced by the team and identify which ones to address based on the ability of the team to solve the problem and the need to do so.

SARAH's Change Curve


Time required:

25 minutes.

What it does:

Explains the emotional journey that people go through during a period of change and helps your team to understand and recognise the stages they experience when there is change at work. Useful if you will be introducing changes within the team.

You will need:

PowerPoint of SARAH’s Change Curve, flipchart paper and pens. It is also strongly recommended that you read our SARAH's Change study guide to understand more about SARAH and how to make change management more effective.

In a nutshell:

Explore SARAH’s emotional journey when undergoing change.

Spectrum of Change


Time required:

20 minutes.

What it does:

Explores how comfortable your team are with change.

You will need:

An area large enough for your team to move along the ‘Spectrum of Change’ and, if possible, a piece of string or rope that is approximately 4 metres long to represent the spectrum.

You'll also need flipchart paper and pen.


In a nutshell:

A chance for your team to express how they feel about change and explore what influences this.

The Appearance of Change


Time required:

30 minutes.

What it does:

Introduces the concept of how change feels; how it can make us feel uncomfortable and as if we are being asked to achieve the impossible. It also reminds us how easy it is to undo the good work of changes we have made.

You will need:

A flipchart to document the key learning points and a timer or stopwatch.


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Stopwatches can be purchased from Trainers' Market.


In a nutshell:

What happens when team members are asked to change their appearance; will their colleagues spot the differences and will the changes remain?

The Feeling of Change


Time required:

30 minutes.

What it does:

Demonstrates the normal emotions that occur when going through the process of change and allows your team to explore those feelings in a safe environment.

You will need:

A short sleeved t-shirt, a flip chart and the Facilitator Handout from the Resources tab. You'll also need to ask your team to each bring a short sleeved t-shirt to the meeting. Keep it mysterious, tell them that all will be revealed…


flagWe recommend spending some time mastering the folding technique beforehand, so you are able to comfortably and quickly demonstrate it to your team.


In a nutshell:

What does it feel like when we suddenly need to change our behaviour so we can perfectly fold a t-shirt in two seconds?
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