Managers' Library Home

Accuracy Training Activities


Colour Confusion


Time required:

15 minutes.

What it does:

A fun training exercise designed to re-energise a group and also explore how individuals can work more effectively together.

You will need:

One set of the playing pieces per team (you will need to cut them out beforehand) and also the PowerPoint slides provided.

In a nutshell:

A fun game; which of your team members will be the best at spotting when the words and the colours match? Which team creates the best strategy for success?

Colour Confusion for Accuracy


Time required:

15 minutes.

What it does:

A fun training activity designed to explore how accurate team members are when under pressure.


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This is a more demanding version of the basic Colour Confusion activity. It can be used with people who have tried the more basic version.


You will need:

One complete set of Name, Colour and Shape cards per team cut out from the template provided. 

You will also need the PowerPoint slides provided.


In a nutshell:

Who is the most accurate in this colour, shape and word challenge?

Different Perspectives - The House


Time required:

10 minutes.

What it does:

A quick exercise designed to demonstrate that just because someone has a different viewpoint/perspective, it doesn’t mean that they are not right too.

You will need:

The house pictures provided.

In a nutshell:

Team members describe the house in the picture.

Getting an Accurate Picture - Attention to Detail


Time required:

15 minutes.

What it does:

Tests how good participants' attention to detail is. It also looks to see how persistent and patient they are.

You will need:

A printed copy of the Getting an Accurate Picture handout for each participant/team.

You will need a copy of the answer sheet.


In a nutshell:

Who can spot the differences that no one else notices?

Getting the Message


Time required:

30 minutes.

What it does:

Demonstrates how easy it is for communication to break down and for misunderstandings to occur.

You will need:

Space for your team to wait outside the room until they are called in one at time. You'll also need a picture (two are provided in the handout in the resources tab), a flipchart and a stopwatch or phone with a timer.


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Stopwatches can be purchased from Trainers' Market.


In a nutshell:

Can your team successfully pass the right message on?

Joining the Dots - Testing Teamwork and Accuracy


Time required:

20 minutes.

What it does:

An activity designed to test the teamwork and accuracy levels of your team.

You will need:

Each team will need a copy of the puzzle and a set of coloured pencils or pens. Spare plain paper should also be available for the teams. We've also provided a simple example puzzle solution to share with the team either by PowerPoint or on screen. A prize for the winning team is optional.


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Mr Sketch Scented Markers can be purchased from Trainers' Market


In a nutshell:

Who can join the dots, fill in the blanks and not have any crossovers?

Number Fun


Time required:

20 minutes.

What it does:

A great way to share key facts and figures about your organisation or team during the induction process.

You will need:

A set of Number Fun Cards for every two to three participants. If using large numbers in the calculations, you will also need to give them a set of the Extra Cards (see the Exercise tab). Your participants will also need access to calculators.


flagYou will need to prepare the questions in advance. Full details are in the Exercise tab.


In a nutshell:

A fun and interactive way to learn key information during an induction process.

Reporting Errors


Time required:

40 minutes.

What it does:

Reviews the kind of accuracy errors that can occur and the actions that can be taken to avoid them.

You will need:

Copies of the Reporting Errors Handout for each of your team members as well as a copy of the Crib Sheet for you. A flipchart and pens will also be useful.

In a nutshell:

Can your team spot the errors in the report you have asked them to proofread?

Summary and Clarification - The Lunch Order


Time required:

30 minutes.

What it does:

Demonstrates the importance of using summary and clarification to check understanding.

You will need:

A Lunch Order Form for each participant and a copy of Briefs 1 and 2 for each pair.

In a nutshell:

Will participants have a clear understanding of needs and enough information to order the right lunches for their 'colleagues'?

The Problem with Letters


Time required:

20 minutes.

What it does:

Each team faces a challenge designed to put their problem solving skills to the test. Help them to discover what behaviours are effective, which may cause issues and how they can apply this back to the workplace.
 

flagIf you want to build an element of Continuous Improvement into this exercise, please see the extended version called Letters Get Better.


You will need:

A Problem with Letters game board and letter cards are needed for each team.

You will need a copy of the solution.


In a nutshell:

Which team will succeed in creating a star shape made up of two 5-letter words, one 4-letter word and two 2-letter words from the letters they are given?

Tim's Tales - A Test of Listening Skills


Time required:

30 minutes.

What it does:

Tests the listening and recall skills of your staff, enabling them to explore barriers to listening effectively. It will also enable you all to create a list of Listening Tips for your staff.

You will need:

A ball or other soft object for team members to catch, plus enough space for your team to stand in a circle. A flipchart to document the key learning points.


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Stress balls can be purchased from Trainers' Market.


In a nutshell:

Team members build a story that tests their listening skills.

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